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Chen Hongshan


Studying at NUS as a year 3 undergraduate Computer Science student.


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  • LLM Travel-Agent Evaluation System

    Algorithm Intern, Hotel R&D | Trip.com Group (Ctrip), Shanghai | Jun 2026 - Aug 2026
    AI/ML

    An end-to-end evaluation system for LLM travel agents — corpus construction, question generation, answer keys grounded in mechanically decidable attributes, automated answer-quality scoring, and leaderboards — built to produce rankings that survive re-runs, addressing the non-reproducibility of LLM-as-judge grading. Reliability was validated through sample-size and ranking-stability analysis (130 questions × 5 models × 3 runs = 1,950 evaluations). First-author manuscript in preparation, with submission planned for late 2026.

  • Long-Horizon Evaluation Benchmark for Video World Models

    Undergraduate Researcher | NUS Odyssey Research Programme | May 2026 - Present
    AI/MLComputer Graphics

    A benchmark testing whether generated videos preserve evidence and maintain a consistent 3D world across camera departure, occlusion, viewpoint changes, and revisits. Controlled synthetic data is generated in Unreal Engine 5 (scripted camera trajectories, revisit paths, per-object segmentation) so that failures are attributable to the model rather than to uncontrolled scene variation. Manuscript in preparation for submission.

  • Seekly: Intent-Aware Conversational Product Search

    TechJam 2026 Conversational E-Commerce Search Challenge | Aug 2026 - Sep 2026
    AI/MLSoftware Engineering

    A stateful shopping agent for multi-turn search over a frozen 50,000-product Amazon catalog. Seekly combines reversible constraint memory, intent-aware clarification, exact and fielded BM25 retrieval, weighted reciprocal-rank fusion, and progressive exposure. Its deterministic, fully offline configuration found all 200 public targets, placing 190 at rank 1 (Hit Rate@10 1.000, MRR 0.965853, MTTC 2.305) with zero token cost. Explore the live demo or view the source on GitHub.

  • NetEase Cloud Music Intelligent Customer Support Agent (Minimal RAG)

    AI/MLSoftware Engineering

    A RAG support-agent backend in Spring Boot with top-K retrieval and query normalisation, plus a no-evidence refusal gate that short-circuits generation when retrieval returns zero hits — trading answer coverage for groundedness so the agent declines rather than fabricates. A load-testing harness (500 requests @ concurrency 20) diagnosed a JDBC connection-pool ceiling, raising throughput 3.5 → 8.3 req/s.

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  • Harmonia - Hierarchical Multimodal Hybrid Review Validation with Retrieval-Augmented Generation

    AI/ML

    A 4-stage cascaded multimodal pipeline for four-way review-quality classification on Google location reviews: rule-based filtering → FastBERT with entropy-based confidence routing → Qwen3-8B + CLIP text–image alignment → RAG verification over a FAISS index, served via vLLM. Reaches ~92% accuracy at ~150ms/sample — roughly 5 points above the latency-matched blend of the two endpoint models.

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  • Grid Adventure Agent

    AI/ML

    An AI agent that plays Grid Adventure, a tile-based puzzle game, by planning optimal action sequences using A* search. The agent handles two input modes: structured game state (Task 1) and raw pixel images (Task 2/3).

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  • HomeRun - Co-living Mediator Dashboard

    UX/UI Design

    HomeRun is a conceptual desktop system designed to act as a neutral, centralised ‘Co-living Mediator’ for residents in high-density shared housing. This project was completed as part of NM3243 (Interaction Design) at the National University of Singapore.

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  • PropBank - MatketPlace service

    UX/UI Design

    The individual portfolio for the CS3240 Interaction Design module at NUS, documenting my personal contributions and reflections on one of the main services - MarketPlace - of the group project PropBank, a supper app dedicated to cosplay-rooted ecosystem.

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  • Fleet Dashboard - Vehicle fleet management

    UX/UI Design

    A vehicle fleet management web app built with React and Vite.

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  • Mintty - Task Manager

    Software Engineering

    Mintty is a desktop app adpated from Duke for managing tasks, optimized for use via a Command Line Interface (CLI) while still having the benefits of a Graphical User Interface (GUI).

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  • CatPals - Volunteer Operations App

    Software Engineering

    CatPals is a brownfield group project adapted from the original contact-management application AddressBook Level 3 (AB3), targeted for NUS Cate Cafe CCA volunteers to manage information about stray cats on the NUS campus.

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  • OpenGL Graphics Coursework (VS2022 + FreeGLUT)

    Computer Graphics

    This OpenGL portfolio is a curated collection of my CS3241 coursework, built in C++ with FreeGLUT on Visual Studio 2022. Across five assignments, I progressed from core 2D transformations to animation systems, lighting and shading, Bezier curve modeling, and finally ray tracing with shadows and texture mapping.

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  • 3D modelling and Animation Coursework

    Computer Graphics

    It showcases two major projects completed for CS3242, demonstrating practical applications of 3D modeling theory, animation principles, and computational geometry. Assignment 1 focuses on storytelling through 3D animation using Blender, while Assignment 2 implements fundamental mesh processing algorithms in C++/OpenGL.

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